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  • Systems
    •  Modify enemy data script to include fields for:
      •  Movement speed
      •  Hidden? (bool)
      •  Immune to magic? (bool)
      •  Immune to physical? (bool)
      •  Current "level" (representation of enemy "strength"; i.e. 3 for green balloon, 2 for blue balloon, 1 for red balloon, etc.)
    •  Basic implementation of base enemy, base + 1 enemy, base + 2 enemy
  • Balance
    •  Base enemy should be set to 1 health (dies in 1 hit)
    •  Modify currency so that it is provided on "pop", rather than on "death" (1 coin per pop)
  • Art
    •  Base enemy draft artwork
    •  Base enemy death animation
    •  Enemy strength evolution draft artwork
  • Audio
    •  First draft of "popping" SFX
  • Design
    •  In-depth first draft design documentation of enemy levels (red->blue->green->…->MOABS, etc.)

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