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- Systems
- Modify enemy data script to include fields for:
- Movement speed
- Hidden? (bool)
- Immune to magic? (bool)
- Immune to physical? (bool)
- Current "level" (representation of enemy "strength"; i.e. 3 for green balloon, 2 for blue balloon, 1 for red balloon, etc.)
- Basic implementation of base enemy, base + 1 enemy, base + 2 enemy
- Modify enemy data script to include fields for:
- Balance
- Base enemy should be set to 1 health (dies in 1 hit)
- Modify currency so that it is provided on "pop", rather than on "death" (1 coin per pop)
- Art
- Base enemy draft artwork
- Base enemy death animation
- Enemy strength evolution draft artwork
- Audio
- First draft of "popping" SFX
- Design
- In-depth first draft design documentation of enemy levels (red->blue->green->…->MOABS, etc.)
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