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Summary: With each map, the ghost army is getting closer to the village. Tone goes from bright lighting, high/medium-energy but not panicked (1st map) → a little more grim, struggling in 2nd map → serious, darker/torch-based lighting, more "fighting for your life" energy in the 3rd map
Map 1 (Easy): ocean → shore
(as in the map is mostly in the ocean, and the path ends at the shore, or something else similar but more workable)
References | |
Amber's concept art: | Bloons TD 6 - Frozen Over |
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Map 2 (Intermediate): mountain path - maybe in a valley between mountains?
References | ||
Bloons TD 6 - Streambed | Bloons TD 6 - Cracked | Bloons TD 6 - Mesa |
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Scandinavian mountains | ||
Map 3 (Hard): outside village → gates of village
References |
Bloons TD 6 - Dark Castle |
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(note: in Bloons TD 6, the trees are removable by paying $$$) |
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VISUAL NOVEL FORMAT
Andrew Zhou ’s beautiful illustration:
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