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Summary: With each map, the ghost army is getting closer to the village. Tone goes from bright lighting, high/medium-energy but not panicked (1st map) → a little more grim, struggling in 2nd map → serious, darker/torch-based lighting, more "fighting for your life" energy in the 3rd map

Map 1 (Easy): ocean → shore

(as in the map is mostly in the ocean, and the path ends at the shore, or something else similar but more workable)

References

 Amber's concept art:

Bloons TD 6 - Frozen Over
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Map 2 (Intermediate): mountain path - maybe in a valley between mountains? 

References
Bloons TD 6 - StreambedBloons TD 6 - CrackedBloons TD 6 - Mesa

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Scandinavian mountains

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Map 3 (Hard): outside village → gates of village

References

Bloons TD 6 - Dark Castle

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(note: in Bloons TD 6, the trees are removable by paying $$$)


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VISUAL NOVEL FORMAT

Andrew Zhou ’s beautiful illustration:

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