...
Your village lies in the path of the army of the dead marching to Asgard. But you and your village and aren’t going down so easily. Rally your villagers, pray to your gods, and prepare to fight for your life!
TONE: Presumably serious, but with a courageous edge to uplift it, with room for sardonic humor.Serious, fantastical - bright, saturated, varied colors, perhaps less realistic designs
CONCEPT: Player character (PC) and their village are just bit players in the apocalypse. They will never be prophesized about, or remembered after they die. Even their gods barely know who they are. They know this is Ragnarok, and that they will probably not survive–but another day, another minute, another second of life is worth fighting for. The player fights through a seemingly endless night, and the game ends with the sun rising again.
...
PLACE: a small Norse community
Ocean → Mountain → Outside the village (see Map Progressions for more detail)
TIME:
- BEGINS at the beginning of the prophesied events of Ragnarok, just after the three consecutive winters and as the Fenris Wolf is eating the sun and moon
- ENDS after Ragnarok, as the sun begins to shine again
...
SCENE FOUR (summary): the sun begins to rise; dawn is here; Ragnarok is over (?).
Anchor | ||||
---|---|---|---|---|
|
Summary: With each map, the ghost army is getting closer to the village. Tone goes from bright lighting, high/medium-energy but not panicked (1st map) → a little more grim, struggling in 2nd map → serious, darker/torch-based lighting, more "fighting for your life" energy in the 3rd map
Maps should feel distinct, but not completely disconnected. Idea: have a little bit of the previous and next map environments (seawater, ice, w/e) present in each map.
Map 1 (Easy): ocean → shore
(as in the map is mostly in the ocean, and the path ends at the shore, or something else similar but more workable)
Tone: bright lighting, high/medium energy but not frantic or very frightened.
References | |
Amber's concept art: | Bloons TD 6 - Frozen Over |
---|---|
Map 2 (Intermediate): mountain path - maybe in a
...
small path where rocky mountains meet?
Tone: rocky, struggling feeling.
References | ||
Bloons TD 6 - Streambed | Bloons TD 6 - Cracked | Bloons TD 6 - Mesa |
---|
Scandinavian mountains | ||
Mountain Paths | ||
Map 3 (Hard): area outside village → gates of village
Tone: serious, darker/torch-based lighting, more "fighting for your life", "this is our last stand" energy - but still fantastical, still colorful
References | |
Bloons TD 6 - Dark Castle | Vibes and lighting reference (but it won't be in a cave) |
---|---|
(note: in Bloons TD 6, the trees are removable by paying $$$) | but with less lava? lol |
-----
VISUAL NOVEL FORMAT
Andrew Zhou ’s beautiful illustration:
...