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  • Systems
    •  Modify base tower to include fields for:
      •  Shooting speed
      •  Shooting pierce
      •  Shooting range
      •  Shot persistence
      •  Toggle for physical vs magic damage
      •  Toggle for whether it can detect hidden enemies
    •  Basic implementation of single shooter + area of effect shooter
  • Balance
    •  Cannot overlap towers (each tower takes a bit of space)
  • Art
    •  Single shooter draft artwork
    •  Single shooter draft animation
    •  Area of effect shooter draft artwork
    •  Area of effect shooter draft animation
  • Quality of Life
    •  Ability to drag and drop towers from UI to map
    •  Can view tower range while dragging and dropping
  • Design
    •  In-depth first draft design documentation of upgrade path(s) for single shooter and area of effect shooter

Levels

  • Design
    •  Draft design of first "easy" level
  • Art
    •  Draft artwork/moodboard for first "easy" level
  • Audio
    •  Draft background music for first level

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