Listed here are each of the towers and critical design information on how each tower works, fundamentally. Be sure to note when this document was last modified.

PRE-ALPHA NOTE: Note that all upgrades are currently based on the idea that support towers are the only means of providing camo visibility - feel free to ask me why I think this is a better idea if you have any confusion. Additionally, everything is subject to change and further design changes. Do not take this document as gospel... yet.

11/9 Note: Moved this doc into archive to reduce confusion about multiple tower docs. To see the most updated iteration of this info, go here.

Single-Shot - Spear Thrower

The single-shot tower will take the form of a basic spear thrower, who throws spears at enemies that enter its range. As the simplest tower, it also has some of the simplest upgrades. We expect that this tower is going to be the sort of "bread-and-butter" tower, the one the player relies on for consistent but not special damage.

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Faster Arms$500Throw spears 25% faster.
Metal-Tipped Spears$2500Spears are now able to penetrate through multiple enemies.

Potential Additional Upgrades

Area of Effect - Axe Berserker

The area of effect fighter takes the form of an axe-wielding berserker, who spins around to attack all the enemies around them. While this may not be the most realistic idea, it's the one we have and one we can improve on in a later iteration.

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Sharpened Axe$1000The axes now does 100% more damage
Axe of Fire$3000The axe does lingering fire damage upon hit, leaving them burning for a bit

Potential Additional Upgrades

Long Range - Archer

The single-shot long range unit takes the place of the sniper - they have essentially infinite range, except can be blocked by obstacles that block all other towers. They have a slow reload, but have a very powerful and instantaneous shot.

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Fast Hands$1000The archer shoots 50% faster
Barbed Arrows$4000New arrowheads remove a layer from the enemy

Potential Additional Upgrades

Magic Shooter - Sol / Sunna

The magic shooter is a statue/temple dedicated to the Norse goddess Sol / Sunna - the goddess of the Sun - who launches orbs of magic power emanating outwards from their outstretched arms.

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Praise the Sun$1500Causes enemies to burn with the intense heat of the sun - give enemies a lingering burn effect
Radiant Light$5000The bright flash of the sun's rays temporarily stun nearby enemies

Potential Additional Upgrades

Explosive - Thor

The explosive shooter will be represented through a statue/temple of the Norse god Thor, widely known as the god of thunder and lightning, attacks with powerful electrical lightning bolts crashing down from the sky.

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Explosive Blast$2000The explosive radius of the lightning blast is 50% larger and 50% more damaging
Shocking Bolt$5000Explosions shock and stun all enemies that are in the range of the explosion

Potential Additional Upgrades

Support - Freyja

The support building takes the form of a statue/temple of the Norse god Freyja, associated with love, beauty, fertility, sex, war, and gold. As the main support building, it provides all towers in its range with useful buffs that allow them to be stronger than they could be

Upgrade Path
Upgrade NameUpgrade CostUpgrade Effect
Godly Sight$3000Allows towers in the range of the support tower to also gain visibility of camouflaged enemies
Divine Intervention$6000Towers in the range get a bonus to money generation and get discounts on their upgrades

Potential Additional Upgrades