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This page is a work in progress. Please direct any questions to the #art channel.

Gameplay Mode

Towers

All towers will be statues of Norse Gods. Their base forms should look primitive, with room to become "more fancy" with upgrades.

  • Flat, cell shading
  • Heavy black outlines
  • Light source from above
  • Heavily top-down, as towers will be rotating to aim
  • If there are eyes, there should be completely white
  • Separate moveable parts

Enemies

All enemies will be ghosts and ships. They should be incredibly simple in shape, only viewed from one angle (front-on), and require no animation. It's all about readability (i.e. how quickly can the player distinguish between two different enemy types?).

  • Flat, cell shading
  • Heavy black outlines
  • Light source from straight ahead
  • Single enemies should be completely straight ahead angle, requiring no animation; large enemies (the ships) should be completely top down, requiring only rotation

Process

  • Draft sprites for towers and enemies should be colored and created with any drawing program (Paint Tool SAI, Krita, Procreate, Photoshop, etc...)
  • Final sprites for towers and enemies should be created with Adobe Illustrator so that we can maintain consistency
  • We'll be using Alpha to rapidly prototype designs, and we likely will not be creating final sprites until the Beta sprints

Environments

Environments will take inspiration from various Norse settings.

  • Detailed, painterly style
  • Generally top-down or close to top-down (see tower example above)
  • Different elements should be on separate layers
    • Path on a separate layer
    • Obstacles (anything that isn't the ground) on a separate layer(s)
    • The plain background (with just the ground/water) on a separate layer(s)

Story Mode

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Characters

  • Hades-style semi-realism
  • Heavy black shading
  • Vivid coloring

Backgrounds

  • Unless scope allows, will just reuse level art
  • Likely will just overlay dialogue portraits and dialogue boxes on top of maps after they're finished
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