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Basic Goals

  • 6 basic (fundamental) towers
  • 2 upgrades per tower
  • 5 enemy variables
  • 3 level layouts
  • 3 in-between "narrative" scenes
  • 1 fully balanced difficulty
  • 50 rounds designed and balanced

Stretch Goals

  • X advanced towers
  • X heroes
  • X upgrade paths per tower
  • X enemy characteristics
  • X level layouts
  • 3 fully balanced difficulties (easy, medium, hard)
  • 100 rounds designed and balanced

Towers

UNIVERSAL VARIABLES

  • Shooting speed
  • Shooting range
  • Shooting pierce (strength)
  • Enemy multipliers (effective damage)
  • Physical or magic damage
  • Number of shots per shoot
  • Ability to detect hidden enemies (bool)
  • Ability to hurt armored enemies (bool)
  • Persistence of shots (# of enemies hit per shot before shot disappears)

Single Shooter


BASE
Shoots one physical shot per X seconds.
Medium range, medium speed, low pierce.

INSPIRATION
Dart monkeys

Area of Effect Shooter


BASE
Shoots multiple physical shots per X seconds in a circle.
Small range, low speed, low pierce.

INSPIRATION
Tack shooters

Long Range Shooter


BASE
Able to view entire map. Shoots one physical shot per X seconds.
Large range, low speed, high pierce.

INSPIRATION
Sniper monkey

Magic Shooter


BASE
Shoots one magical shot per X seconds.
Medium range, medium speed, low pierce.

INSPIRATION
Wizard monkeys

Explosive Shooter


BASE
Shoots one physical explosive shot per X seconds.
Medium range, medium speed, high pierce.
Multiplier against armored enemies.

INSPIRATION
Bomb shooters

Support Tower


BASE
Slightly increases pierce, range, and speed of all towers in range.
Medium range, no speed, no pierce.

INSPIRATION
Monkey villages

Enemies

UNIVERSAL VARIABLES

  • Speed
  • Health
  • Hidden? (bool)
  • Armored? (bool)
  • Immune to magic? (bool)
  • Immune to physical? (bool)

Single Enemies


BASE
health, medium speed

INSPIRATION
Red balloon

Bulk Enemies


BASE
High health, low speed
Breaks into multiple single enemies

INSPIRATION
M.O.A.B.

Levels

Easy Level

QUALITIES
Heavily intersecting long path
Large area to place towers

Medium Level

QUALITIES
Moderately intersecting medium path
Medium area to place towers

Hard Level

QUALITIES
Non-intersecting short path
Medium/small area to place towers

Narrative

Crystal, Zelin, Andrew, Nicholas



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