Basic Goals
- 6 basic (fundamental) towers
- 2 upgrades per tower
- 5 enemy variables
- 3 level layouts
- 3 in-between "narrative" scenes
- 1 fully balanced difficulty
- 50 rounds designed and balanced
Stretch Goals
- X advanced towers
- X heroes
- X upgrade paths per tower
- X enemy characteristics
- X level layouts
- 3 fully balanced difficulties (easy, medium, hard)
- 100 rounds designed and balanced
Towers
UNIVERSAL VARIABLES
- Shooting speed
- Shooting range
- Shooting pierce (strength)
- Enemy multipliers (effective damage)
- Physical or magic damage
- Number of shots per shoot
- Ability to detect hidden enemies (bool)
- Ability to hurt armored enemies (bool)
- Persistence of shots (# of enemies hit per shot before shot disappears)
Single Shooter
BASE
Shoots one physical shot per X seconds.
Medium range, medium speed, low pierce.
INSPIRATION
Dart monkeys
Area of Effect Shooter
BASE
Shoots multiple physical shots per X seconds in a circle.
Small range, low speed, low pierce.
INSPIRATION
Tack shooters
Long Range Shooter
BASE
Able to view entire map. Shoots one physical shot per X seconds.
Large range, low speed, high pierce.
INSPIRATION
Sniper monkey
Magic Shooter
BASE
Shoots one magical shot per X seconds.
Medium range, medium speed, low pierce.
INSPIRATION
Wizard monkeys
Explosive Shooter
BASE
Shoots one physical explosive shot per X seconds.
Medium range, medium speed, high pierce.
Multiplier against armored enemies.
INSPIRATION
Bomb shooters
Support Tower
BASE
Slightly increases pierce, range, and speed of all towers in range.
Medium range, no speed, no pierce.
INSPIRATION
Monkey villages
Enemies
UNIVERSAL VARIABLES
- Speed
- Health
- Hidden? (bool)
- Armored? (bool)
- Immune to magic? (bool)
- Immune to physical? (bool)
Single Enemies
BASE
1 health, medium speed
INSPIRATION
Red balloon
Bulk Enemies
BASE
High health, low speed
Breaks into multiple single enemies
INSPIRATION
M.O.A.B.
Levels
Easy Level
QUALITIES
Heavily intersecting long path
Large area to place towers
Medium Level
QUALITIES
Moderately intersecting medium path
Medium area to place towers
Hard Level
QUALITIES
Non-intersecting short path
Medium/small area to place towers
Narrative
Crystal, Zelin, Andrew, Nicholas