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DesignerGrace Brindle
Programmer
AssetsCameron Brown
Date Updated

11/5/2022

Goal

Steam requires a game to have achievements in order to be published on their store. The goal of this feature is to outline what these achievements are and how players can earn them. This will provide a sense of accomplishment to players while also enabling us to access Steam's services.

Feature Description & Design

The achievements for our game are as follows:

Badge AssetBadge Desc.Title Description

Dark Enemy

Beast SlayerDestroy 1,000 enemies

Rainbow EnemyUltimate WarriorDestroy 10,000 enemies

Single TowerRagnarok SurvivorBeat the single-player campaign mode

Multiple Basic TowersAllied VictoryWin a multiplayer game

Multiple Towers Upgraded

Expert CollaboratorWin 10 multiplayer games

Gold Icon

Heavy SpenderSpend $1,000,000

30 (roman numerals) in title fontCommittedPlay 30 days in a row

Difficulty Icon Easy

Dawn of GloryBeat Dawn on the highest difficulty

Difficulty Icon MediumEvening TerrorBeat Evening on the highest difficulty

Difficulty Icon HardNight KingBeat Night on the highest difficulty

Mockups

Include UI prototypes, interaction maps, and any other visuals here.

Implementation Details

For Programming – How will this be implemented on the backend? What is the technical design?

QA: Bugs & Issues

What bugs, if any, are we experiencing with this feature? List relevant Jira tickets here.

FAQ

  1. Who can make the badges for art?
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