Designer | Grace Brindle |
Programmer | |
Assets | Cameron Brown |
Date Updated | 11/5/2022 |
Goal
Steam requires a game to have achievements in order to be published on their store. The goal of this feature is to outline what these achievements are and how players can earn them. This will provide a sense of accomplishment to players while also enabling us to access Steam's services.
Feature Description & Design
The achievements for our game are as follows:
Badge Asset | Badge Desc. | Title | Description |
---|---|---|---|
Dark Enemy | Beast Slayer | Destroy 1,000 enemies | |
Rainbow Enemy | Ultimate Warrior | Destroy 10,000 enemies | |
Single Tower | Ragnarok Survivor | Beat the single-player campaign mode | |
Multiple Basic Towers | Allied Victory | Win a multiplayer game | |
Multiple Towers Upgraded | Expert Collaborator | Win 10 multiplayer games | |
Gold Icon | Heavy Spender | Spend $1,000,000 | |
30 (roman numerals) in title font | Committed | Play 30 days in a row | |
Difficulty Icon Easy | Dawn of Glory | Beat Dawn on the highest difficulty | |
Difficulty Icon Medium | Evening Terror | Beat Evening on the highest difficulty | |
Difficulty Icon Hard | Night King | Beat Night on the highest difficulty |
Mockups
Include UI prototypes, interaction maps, and any other visuals here.
Implementation Details
For Programming – How will this be implemented on the backend? What is the technical design?
QA: Bugs & Issues
What bugs, if any, are we experiencing with this feature? List relevant Jira tickets here.
FAQ
- Who can make the badges for art?