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Version 2
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Enemies
- Balance
- Base enemy should be set to 1 health (dies in 1 hit)
- Modify currency so that it is provided on "pop", rather than on "death" (1 coin per pop)
- Modify enemy data script to include fields for:
- Movement speed
- Hidden? (bool)
- Immune to magic? (bool)
- Immune to physical? (bool)
- Current "level" (representation of enemy "strength"; i.e. 3 for green balloon, 2 for blue balloon, 1 for red balloon, etc.)
- Variety
- Base enemy draft artwork
- Base enemy death animation
- Enemy strength evolution draft artwork
Towers
- Systems
- Modify tower scriptable object to include fields for:
- Shooting speed
- Shooting pierce
- Shooting range
- Shot persistence
- Toggle for physical vs magic damage
- Toggle for whether it can detect hidden enemies
- Variety
- Single shooter draft artwork
- Single shooter draft animation
- Area of effect shooter draft artwork
- Area of effect shooter draft animation
- Balance
- Cannot overlap towers (each tower takes a bit of space)
- Quality of Life
- Ability to drag and drop towers from UI to map
- Can view tower range while dragging and dropping