Skip to end of metadata
Go to start of metadata

Pre-Gold II (Due 12/9 11am ET)

Crystal

  • mixing
  • ambience
  • remix credits music
  • apply lowpass filter to war drums for VNScene1 
  • add reverb to narrative VO in Wwise
  • make new tasks for morgan that are in audio

Emily

  • Iterate on upgrade sound🥺
  • Draft unpoppable enemy sfx

Morgan

  • Volume normalize dialogue + reverb
  • Reiterate on enemyDeath

Background ambience brainstorm

  • river - done
  • seacoast - done
  • crickets - done
  • birds chirping
  • wind - done
  • fire crackling

Pre-Gold I (due 12/5)

Crystal

  • Draft unpoppable enemy sfx
  • Iterate on playerDeath SFX
  • Put crickets in the second level
  • stretch: have associated real-world SFX in the narrative scenes (1st narrative scene is most important)
  • upgrade/sell menu popping in/out SFX (different from tower select SFX) (might not need?)???

Emily

  • Iterate on upgrade sound🥺

Morgan

  • Iterate on background music for main menu - 12/1
  • Iterate on background music for 1st narrative - 12/1
  • Ceramic hit SFX - 12/1
  • Ceramic break SFX - 12/1
  • Alternate victory theme (more serious/courageous, with drums) - 12/3
  • Background ambience - 12/4

Background ambience brainstorm

  • river
  • seacoast - done
  • crickets - done
  • birds chirping
  • wind

Pre-Beta II (due 11/28)

Emily and Morgan recording next Monday or Tuesday.

Crystal

  • Second narrative cutscene music
  • record voiceover
  • Iterate on playerDeath SFX
  • Iterate on slider SFX
  • Iterate on credits music
  • Iterate on explosion shooter SFX (make thunder sound softer using volume automation)
  • Game over - short
  • Draft credits music
  • Draft tower select SFX
  • Iterate/find out how to implement explosion shooter SFX
  • upgrade/sell menu popping in/out SFX (different from tower select SFX) (might not need?)
  • Draft SFX for sliders
  • Implement medium map, hard map music
  • Implement ambient SFX (crickets)
  • Implement sell sfx
  • implement ghost ship being attacked

Emily

  • Iterate on background music for second level
  • Draft bulk enemy (ghost ship) "being attacked" sound - when the projectile hits the MOAB
  • Draft spending $ sound
  • Victory theme - short

Morgan

  • Iterate on background music for main menu
  • Draft background music for first narrative cutscene !
  • Iteration on "popping" SFX !
  • Draft (iterate) SFX for button clicking !
  • Draft button hover SFX
  • Ceramic hit SFX
  • Ceramic break SFX
  • decide casting by 11/21 (final), 11/18 (have a person who says they can do it)

Tasks

  • Bulk enemy (ghost ship) "being attacked" sound - when the projectile hits the MOAB
  • First draft of "break apart" SFX for bulk enemies (i.e. when a MOAB splits apart into multiple smaller enemies)
  • Explosion SFX (for explosive shooter)
  • Tower placement SFX
  • Iterate on background music for all levels
  • Background music for hard level
  • Create background music draft for second level (similar tone, increased urgency?)
  • Background ambience (torches, crickets, water, etc.)
  • Iterate on background music for main menu
  • Draft SFX for button clicking
  • Draft credits music
  • Campaign music
  • Draft background music for first narrative cutscene !
  • Iteration on "popping" SFX !
  • Draft (iterate) SFX for button clicking !
  • Iterate on background music for main menu

------------------------

Pre-Alpha Tasks (due 10/31)

all

  • (old) flute, strings, harp, acoustic guitar, dulcimer, ice mallets, duduk, drums (????)
    • possible VSTs/AUs go here
    • BBC Symphony Orchestra Discover
    • Ample Guitar M Lite II
    • Check Spitfire Labs
    • SGM soundfont
  • decided VSTs:
    • Guitar: (all spitfire labs) - moon guitar, mandolin, guitar harmonics
    • Flute, Strings (?), Percussion, Harp: BBCSO Discover
    • Harp: LABS Autoharp
    • Percussion: BBCSO Discover, LABS Percussion
    • Choir: real people, or LABS Choir 

Crystal

  • write up list of sound fx in td bloons 6 and put into "all tasks" 
  • edit first narrative scene dialogue, put into confluence and share with morgan
  • Draft credits music
  • Explosion SFX (for explosive shooter)
  • Physical shooting SFX (question) ask amber removed b/c Bloons TD 6 does not have them
  • Magical shooting SFX (question) removed b/c Bloons TD 6 does not have them
  • Wwise tutorials

Emily

  • Iterate more on background music for first level
  • Create background music draft for second level (similar tone, increased urgency?) !
  • Iterate on tower placement SFX
  • Wwise tutorials?

Morgan

  • First draft of "break apart" SFX for bulk enemies (i.e. when a MOAB splits apart into multiple smaller enemies) !
  • Draft background music for first narrative cutscene !
  • Background ambience (torches, crickets, water, etc.) !
  • Iteration on "popping" SFX !
  • Draft (iterate) SFX for button clicking !
  • Iterate on background music for main menu
  • Start Wwise tutorials 


Audio Tasks for Pre-Alpha II

  • Iteration on "popping" SFX
  • First draft of "break apart" SFX for bulk enemies (i.e. when a MOAB splits apart into multiple smaller enemies)
  • Physical shooting SFX (question) ask amber ????
  • Magical shooting SFX
  • Explosion SFX (for explosive shooter)
  • Tower placement SFX
  • Iterate on background music for first level
  • Create background music draft for second level (similar tone, increased urgency?)
  • Background ambience (torches, crickets, water, etc.)
  • Iterate on background music for main menu
  • Draft SFX for button clicking
  • Draft credits music

------------------

Due 10/17

all

  • (old) flute, strings, harp, acoustic guitar, dulcimer, ice mallets, duduk, drums (????)
    • possible VSTs/AUs go here

Crystal

  • write up list of sound fx in td bloons 6 and put into "all tasks" 
  • do more wwise 301 tutorials
  • implement received sfx

Emily

  • First draft placing tower sfx
  • Finalize first draft "easy" level music, upload stems
  • Wwise tutorials?

Morgan

  • Finalize first draft menu music
  • Finalize first UI sfx
  • Start Wwise tutorials


------------------

Due 10/12

Crystal

  • first draft "popping" (enemy death/layer pop) sfx
  • wwise-unity integration test

Emily

  • First draft "easy" level music
  • First draft placing tower sfx

Morgan

  • First draft menu music
  • First draft UI clicking SFX
  • Start Wwise tutorials
  • No labels