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This page is a work in progress. Please direct any questions to the #art channel.

Gameplay Mode

Towers

All towers will be statues of Norse Gods. Their base forms should look primitive, with room to become "more fancy" with upgrades.

  • Flat, cell shading
  • Heavy black outlines
  • Light source from above
  • Heavily top-down, as towers will be rotating to aim
  • If there are eyes, there should be completely white
  • Separate moveable parts

Enemies

All enemies will be ghosts and ships. They should be incredibly simple in shape, only viewed from one angle (front-on), and require no animation. It's all about readability (i.e. how quickly can the player distinguish between two different enemy types?).

  • Flat, cell shading
  • Heavy black outlines
  • Light source from straight ahead
  • Completely straight ahead angle, requiring no animation

Process

  • Draft sprites should be colored and created with any drawing program (Paint Tool SAI, Krita, Procreate, Photoshop, etc...)
  • Final sprites should be created with Adobe Illustrator so that we can maintain consistency
  • We'll be using Alpha to rapidly prototype designs, and we likely will not be creating final sprites until the Beta sprints


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