This page is a work in progress. Please direct any questions to the #art channel.
Gameplay Mode
Towers
All towers will be statues of Norse Gods. Their base forms should look primitive, with room to become "more fancy" with upgrades.
- Flat, cell shading
- Heavy black outlines
- Light source from above
- Heavily top-down, as towers will be rotating to aim
- If there are eyes, there should be completely white
- Separate moveable parts
Enemies
All enemies will be ghosts and ships. They should be incredibly simple in shape, only viewed from one angle (front-on), and require no animation. It's all about readability (i.e. how quickly can the player distinguish between two different enemy types?).
- Flat, cell shading
- Heavy black outlines
- Light source from straight ahead
- Completely straight ahead angle, requiring no animation
Process
- Draft sprites for towers and enemies should be colored and created with any drawing program (Paint Tool SAI, Krita, Procreate, Photoshop, etc...)
- Final sprites for towers and enemies should be created with Adobe Illustrator so that we can maintain consistency
- We'll be using Alpha to rapidly prototype designs, and we likely will not be creating final sprites until the Beta sprints