Skip to end of metadata
Go to start of metadata
  • Consider smoothing out the main menu music loop
  • During first narrative scene:
    • Dialogue should be louder and the music softer
    • Dialogue should have a little reverb
    • Remove the crickets
    • War drums could have reverb and a high cut filter to 
  • Add ambiance (river, wind) to first level
  • Either remove or lessen the panning for enemyDeath
  • Add panning for UI sounds, tower placement, etc.
  • Ensure that the explosion sound always triggers properly (consider disabling the limiting)
  • Add more variation to enemyDeath
  • Attenuate some of the high frequency in ceramicBreak (and maybe ceramicDamage)
  • During the second narrative scene:
    • Add very subtle ambience (wind, birds)
    • Make music softer
  • No labels