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- Consider smoothing out the main menu music loop
- During first narrative scene:
- Dialogue should be louder and the music softer
- Dialogue should have a little reverb
- Remove the crickets
- War drums could have reverb and a high cut filter to
- Add ambiance (river, wind) to first level
- Either remove or lessen the panning for enemyDeath
- Add panning for UI sounds, tower placement, etc.
- Ensure that the explosion sound always triggers properly (consider disabling the limiting)
- Add more variation to enemyDeath
- Attenuate some of the high frequency in ceramicBreak (and maybe ceramicDamage)
- During the second narrative scene:
- Add very subtle ambience (wind, birds)
- Make music softer
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